AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Norway - Q2 2022
Discover the performance trends of the top 5 hypercasual games on the Android platform in Norway during Q2 2022, with insights from Sensor Tower.
During the second quarter of 2022, the top five hypercasual games on the Android platform in Norway showcased varying performance trends, according to data from Sensor Tower. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Tall Man Run by Supersonic Studios LTD witnessed significant fluctuations in performance. Weekly revenue saw a peak of approximately $16 in mid-May before declining to around $1 by the end of June. Downloads peaked at 3.4K in early May but later settled at 1.3K by the end of the quarter. Active users also displayed a similar trend, reaching a high of 7.7K in early May and then tapering off to 4.7K by the end of June.
Parking Jam 3D from Popcore Games showed a consistent upward trend in weekly revenue, peaking at $70 in mid-May and late May. Downloads reached their highest at 2K in late April, while active users maintained a steady increase, peaking at 3.8K in early May before stabilizing around 3K towards the end of June.
Airport Security by Kwalee Ltd experienced a decline in weekly revenue, starting at $16 in late March and ending at $3 by the end of June. Downloads showed an initial high of 1.9K in early April but dropped to 766 by the end of the quarter. Active users followed a similar pattern, peaking at 2.6K in mid-April and declining to 1.3K by late June.
Fill The Fridge from Rollic Games had the highest weekly revenue of $64 in late March, which then saw a general decline, with a slight rebound to $40 by the end of June. Downloads were highest at 1.8K in mid-June, while active users peaked at 4.4K in mid-June before decreasing slightly to 3.9K by the end of the quarter.
Twerk Race 3d — Fun run game! by Freeplay Inc saw its highest downloads at 1.7K in early April, gradually decreasing to around 992 by the end of June. Active users peaked at 3.2K in mid-April and remained relatively steady, ending the quarter at 2.3K.
These insights highlight the dynamic nature of the hypercasual gaming market in Norway. For more detailed analysis and data, visit Sensor Tower.